Play
Plays the sound effect with the given name (required to be in ServerStorage)
SoundFX:Play(name, part, duration, dupe, ignoreIfNotLoaded)
part (optional): The Part instance where the sound should be played
duration (optional): The duration for which the sound should play
dupe (optional): Whether to create a duplicate instance of the sound
ignoreIfNotLoaded (optional): Whether to ignore playing the sound if it's not loaded
Example usage:
local Stellar = shared.Stellar
local SoundFX = Stellar.Get("SoundFX")
SoundFX:Play("Stab", Player.Character.HumanoidRootPart)
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